Hacking Design Thinking For Education Part 2: The Design Thinking Process
Empathize, Define, Ideate, Prototype, and Test.
Go Back and Forth. Get Reactions. Rinse and Repeat.
There are many ways of looking at the design thinking process. The main premise remains the same though: Take Action and Create Something to Solve a Problem of Some Sort.
Below, I describe the most commonly used and taught Design Thinking Process. However, it is not about what the names of the 5 spaces are. Rather, "doing" design thinking is about understanding what each space involves and that the process rarely occupies a single space. In fact, any project will have the designers focusing in one area, but working within the constraints of several spaces. For example, new ideas will occur everywhere along the way to the "permanent" solution, even in the testing stage. And, the process is cyclical - it never ends...
There are always improvements to be made.
This is the second infographic I created as part of the Design Thinking Series. It is a follow up to Hacking Design Thinking For Education Part 1: What Is Design Thinking?
In my next Newsletter, I will give you the Classroom Approach to the Design Thinking Process, which can be used in any subject when faced with a decision, so Sign Up if you'd like me to drop it straight in your email inbox. And share it with others who might benefit. Or not. The choice is always yours, because You Have The Power. Use It Often.
Crush School: Every Student’s Guide To Killing It In The Classroom (And Teachers Dig It Too) by Oskar Cymerman
The book is a Guide to Learning Anything. It serves as a tool teachers can use to teach students how to learn. Consider buying this book if you are a Student or a Teacher facilitating an Effective Learning Strategies or a Study Skills class. "Crush School" contains brain based research proven strategies, explains why these strategies work, any why other methods do not. And the book is actually fun to read!